Nov 29, 2005, 08:02 AM // 08:02
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#1
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Pre-Searing Cadet
Join Date: Jun 2005
Guild: AD
Profession: W/Mo
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E/W build
I haven't tried this out yet, but just wondering what others think.
E/W
Energy Storage 7+1
Earth Magic 10+2
Tactics 11
Swordmanship 7
Whirlwind
Aftershock
Armor of Earth
Deadly Riposte
Watch Yourself
Bonetti's Defence
Riposte
Healing Signet
Went with E primary for more energy and went every defensive. With Riposte I'm hoping to add more defense but not sure if I'll get hit enough to make it useful. I'd like to go W/E but not sure if I'd have enough energy to pull this off.
Btw this is a PvE build.
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Dec 02, 2005, 07:52 AM // 07:52
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#2
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Pre-Searing Cadet
Join Date: Jun 2005
Guild: AD
Profession: W/Mo
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Ok, nevermind my build. Has anyone ever used a E/W or even considered using one, or is this just a very bad idea? If anyone could even comment on this topic it would be great.
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Dec 02, 2005, 08:08 AM // 08:08
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#3
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Academy Page
Join Date: Aug 2005
Profession: W/E
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you'd better get kinetic armor with 16 earth magic.... and stone daggers to keep kinetic on.. in combination with elemental attunement {E} and aura of restoration. you get 0 dmg from normal attacks.... but you'll need a monk in your team to heal you when you'll be hexed, DOT'ed. so i'd say its not a superb build but with some wards a pain in the *bum* for warriors and any melee dmg dealers.
GL
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Dec 02, 2005, 08:16 AM // 08:16
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#4
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Ascalonian Squire
Join Date: Sep 2005
Guild: Brothers Of The Blue Flame
Profession: R/
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I made an E/Mo build that used kinetic armor + armor of earth + wards...I was over 200 defense and was taking a max amount of 5 damage. I would use breeze or other healing skills to keep me up, and in order to keep kinetic armor active I used RoF (reversal of fortune) which is cheap and spamable
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Dec 02, 2005, 08:32 AM // 08:32
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#5
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Pre-Searing Cadet
Join Date: Jun 2005
Guild: AD
Profession: W/Mo
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I was also considering a W/E with a +12eng offhand item and with glad's armor. It should get me up to about 39 eng. I was wondering if that is enough to cast AoE, whirlwind and aftershock as much as possible. I was also thinking of using bonetti's def and a zealous weapon to gain back eng.
I was also considering using fire magic, such as flame burst and inferno.
Can anyone comment on this?
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Dec 02, 2005, 09:25 AM // 09:25
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#6
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Banned
Join Date: Jun 2005
Location: Macau
Guild: www.exilesofdarksteel.com
Profession: E/
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i used E/W for a long time , but nothing really good about it tho , i was using full fire build with just one skill from warrior - Sprint
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Dec 02, 2005, 09:42 AM // 09:42
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#7
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Krytan Explorer
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Note: I don't know if any of these skills were changed in the last patches
Used this in PvE and PvP, it seems to work alright.
E/W
12+1+3 Earth Magic
11 Hammer Mastery
6+1 Energy Storage
1: Earthshaker Bash (Elite)
2: Counter Blow
3: Crushing Blow
4: Earthquake
5: Aftershock
6: Ward against Melee
7: Armor of Earth
8: Crystal Wave / Res Signet
Use Armor of Earth to get high armor and run in swinging. Ward against Melee if you get into fights with Warriors. Earthquake tends to be more of a finisher because no one usually runs from you until they are at about 20% life(either from Deep Wound/Aftershock or light armored characters that get hit from 1 aftershock), and since your a tad slower than everyone(Armor of Earth) it will either kill the target or buy some time for either you or a teammate to close in. I prefer to use Crystal Wave over Res signet, because at 16 it does 106 damage that can't be reduced in anyway. But most of the time, I need to take signet with me at the party's request.
Last edited by C2K; Dec 02, 2005 at 09:47 AM // 09:47..
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Dec 02, 2005, 11:17 AM // 11:17
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#8
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Academy Page
Join Date: May 2005
Location: Johannesburg
Guild: Boere Mag
Profession: W/Mo
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I play a E/W and love it.
I tried the Earth line and bar the defensive skills I foudn the casting times were too long.
I then moved onto the fire line and Flameburst is an awsome skill.
I use flameburst, Inferno, Conjure Flame from the fire lines with some defensive skills from tactics, and some sword offensive skills.
Works nicely.
Most people will think you mad until you lay waste to masses of opponents, since flameburst has a 5 second recharge and 3/4 cast time so you can cast it often and it has a nice AOE.
And Inferno is a nice finisher, since it does more damage than Flamebusrt in a smaller area, but still a 3/4 cast time.
Im currently looking at a Lightning PVP build, but im missing that Lightning Sword hilt to finish it off.
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Dec 02, 2005, 01:35 PM // 13:35
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#9
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Outlaws Of Ascalon
Profession: Mo/
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i kinda dont like eles in the front line mostly cause they have weak armor. even with the boosts in armor, wich are all enchants, i would think that a ranger would be able to defeat them with stances and mostly slow down. with armor of earth already making them slow more slow down willl cause the guy beong the e/w to be very very mad.
i could see this in CA and maybe TA but in other places where ppl are more organized i would see laughter and a fast spike againt the ele.
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Dec 03, 2005, 10:06 AM // 10:06
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#10
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Forge Runner
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E/W don't have stonefist gaunlet, so use backbreaker for 4 sec knockdown. Why? This is why.
Backbreaker -> Crushing Blow -> Aftershock
You should be able to get all 3 in one knockdown, and instantly knock off 20% of their hp while spike for 177+ dmg from AS (use glyph of elemental power before using backbreaker) + initial damage from crushing blow and backbreaker... that would be more than 60% of their hp in one blow.
480 max hp amor 60
-20% = 394
-63 from backbreaker = 331
-63 from crushing blow = 268
-191 (18 earth) = 77 hp
84% of their hp just went down.
and they probably should had been hit by you for couple times before u get those combo in.
Don't blame me for bad calculation, it is late here at night (or early morning as in 5:21 am).
Am I going to see alot of E/W in CA soon?
Last edited by Vermilion Okeanos; Dec 03, 2005 at 10:25 AM // 10:25..
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Dec 03, 2005, 12:31 PM // 12:31
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#11
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Frost Gate Guardian
Join Date: Nov 2005
Guild: [Yarr] We Plunder You Now
Profession: W/
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e/w is pretty good, if you know what you are doing. Like my friend for example, i'll refer to him as Mr. X. He is an elementalist with an axe. Now listen for a second, he first casts armor of earth so he'll live, then start charging up adrenaline. After chargining adrenaline, he uses escrivate, axe twist, stoning, and aftershock. Now that ladies and gentlemen, hurts. For self heal, he uses heal signet and also puts in rez sig. So basically, this is built for major damage. The only other thing i added to this build was crystal wave, just to screw over prot spirit.
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Dec 03, 2005, 03:18 PM // 15:18
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#12
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Forge Runner
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Quote:
Originally Posted by Feng Leung
The only other thing i added to this build was crystal wave, just to screw over prot spirit.
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I don't get it, what do you mean by screw over prot spirit?
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Dec 03, 2005, 03:24 PM // 15:24
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#13
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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keep in mind that if you did the w/e, you not only will have about half the energy.... you will also have half the energy regen. rate. I haven't tried it personally, and I'm not saying it wouldn't work, but I'd be leery/cautious of trying it.
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Dec 05, 2005, 09:42 PM // 21:42
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#14
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Frost Gate Guardian
Join Date: Nov 2005
Guild: [Yarr] We Plunder You Now
Profession: W/
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Quote:
Originally Posted by Vermilion Okeanos
I don't get it, what do you mean by screw over prot spirit?
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Crystal Wave
Spell. Foes adjacent to you are struck for (Min: 10 - Max: 100) damage, but are cured of any negative "Conditions." This Spell ignores armor and magic resistance.
That's why...since i think prot spirit counts as magic resistance..dunno.
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Dec 05, 2005, 10:26 PM // 22:26
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#15
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Frost Gate Guardian
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PVP fire build that kicks ass with a good protector monk: a joint effort by me and 2 other friends:
12+1+3 Fire Magic,
12 Axe mastery,
3+1 energy storage.
Eviscerate (elite),
Executioner strike,
Frenzy,
Sprint,
Meteor,
Flame burst,
Conjure Flame,
Ress signet.
For a sword build, replace Eviscerate with hundred blades and put in final thrust and ditch sprint for hamstring.
How does it work? Well charge up adrenaline (using flameburst whenever the opportunity arises, flame burst does heavy aoe damage), then use meteor, eviscerate + frenzy, executioner's strike, then flame burst. Conjure flame does serious damage with frenzy. Course this build has it's problems, but one of the best things I like about this build, is that it isn't easy to shut down. If you are empathied or blinded, you can use spells, and if you are backfired, just don't cast spells. If you are enchant removed, it's not a huge deal as you can still do heavy damage with the axe and flame burst. It also handles specific defensive enchants well too, conjure flame + melee is good vs protective spirit and reversal of fortune.
Of course, if you are with a useless monk, ditch frenzy and get a replacement skill, maybe a defensive stance or healing skill.
Some of the mentioned elementalist hammer builds based around earth sound nice, will give them a try later if possible, shame there is no conjure earth. Although I would fit in irresistable blow somewhere, that skill is one of the best skills for a hammer warrior.
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Dec 05, 2005, 11:19 PM // 23:19
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#16
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Forge Runner
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Quote:
Originally Posted by Feng Leung
Crystal Wave
Spell. Foes adjacent to you are struck for (Min: 10 - Max: 100) damage, but are cured of any negative "Conditions." This Spell ignores armor and magic resistance.
That's why...since i think prot spirit counts as magic resistance..dunno.
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Unfortunately that prot spirit are just a pure damage blocker, 10% is 10%, it doesn't add armor value of the sort. However, if you really want to screw it over, then you should use health drains as those does go through prot spirit.
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Dec 06, 2005, 01:08 AM // 01:08
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#17
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Pre-Searing Cadet
Join Date: Nov 2005
Location: Norwalk, CT
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I run a E/W build as a nuker. My warrior skills are either healing sig or gladiator's defense to stop the warriors from owning me.
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Dec 06, 2005, 07:25 PM // 19:25
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#18
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Quote:
Originally Posted by Vermilion Okeanos
Unfortunately that prot spirit are just a pure damage blocker, 10% is 10%, it doesn't add armor value of the sort. However, if you really want to screw it over, then you should use health drains as those does go through prot spirit.
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You might want to test that. The "magical resistance" clause wouldn't have much of a meaning if it didn't take into account protective spirit. And for one, I know shadow damage ignores protective spirit. Shadow damage ignores everything.
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